These configuration options dictate how the developer expects the engine to act.
They are passed in the nwge::start
call and cannot be modified afterwards.
These configuration options dictate how the user expects the engine to act. They are provided default values by the developer and may be changed by the user at runtime, either via console command or with a configuration file.
The user may override these options in many ways. Below is a list of steps taken to determine the final values:
$NWGE_HOME/config.json
$NWGE_HOME/config/<app name>.json
The user is provided with a Configuration Manager in-engine. It then allows the
user to modify either the global config (2) or a per-app config (3). This
Configuration Manager will be available under the e.config
console command.
The engineConfig.h
header will expose a simple API allowing the app the modify
the user’s app config (3 from above). This will allow developers to create
immersive “Options” menus.
The user still has the options of creating their own overrides via the Configuration Manager.